Hey mate, cool looking concept (Shame it looks like an Amarr ship! ;P) I love EVE online too. The biggest problem you're facing right now is the proportions of your model, it's hardly like the original concept at all. The six pillars in the middle of the ship are much smaller in the concept, also thinner, the two different…
I started with a cylinder with a high side count, And about 8(iirc) hieght segments. Twisted. Selected all the horizontal loops (the ones running the length of the circumference) Saved a quick selection set. Then i grabbed all the verts and did a connect. re grabbed the edges from the quick selection set, removed them.…
Ok, so 2.5 D seems to solve the issue of the verts snapping to the world center but its still not as good as snapping in 2010. I wasn't using the center green circle of the transform gizmo because if I select two verts, that green circle will appear in the middle of said two points and is NOT aligned to the grid itself. So…
Hello Mccartm6, sucks about your stroke, crazy you can have one at 27! my dad had one, it's pretty amazing just how much you can recover over time brain has an amazing ability to rededicate regions or at least I think that's how it works. I have had some hand injuries quite severe before and can understand the…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
I think the lamp thing up top is looking a little big at the moment, it might not actually be - it may only look that way because of what I'm about to say next. The perch it's on, I really would like to see more of that spiraled end like in the concept. You're hinting at it now, but I think going the full spiral could…
@Cibo: Thx for your C&C. To explain a little better what images I had in my mind while I was blocking the ship. If you focus at the forward 2/3, up to that point I was Thinking about the Starblazers and Captain Harlock designs. As for the wings it is true that they need to be a lot smaller and thinner. Now for the last 1/3…
This way of modeling the spike ball stemmed from link I posted that was a tutorial on how to model a golf ball. It was a method to allow me to evenly distribute spikes around the ball itself. It originally looked like a ball with hexagon geometry all over it and a specifically selected a pattern of faces and extruded them…
Thanks again for your crit, it's great! :D * I just realized that I've bean checking the contour and stuff when it's still mirrored and not combined. I'll have a look at it. * Just realized the charging handle it self looks like shit, i'll change that. But otherwise i think it works.. It's nice with something more in that…
Ok. So first listen to what the others above have said. Its a tough industry to get into, so it will require a lot of work to get there. Don't keep making threads for each model in your scene, it will just annoy people. Get an imageshack or photobucket account (its free and easy). When posting images use the imbed code eg:…