The art is inspiring. IMO, the game has the best creature designs and armor sets. And overall, the game is the most pleasing on the eyes. Something the use of normal maps could ruin. A colorful style and simple lighting is all it takes to create a great looking game.
Hey, looks cute 👍️ I think it's a bit spooky with the limbs being detailed and thin in contrast to the simplified body. If the body texture was darker where the spikes grow out it would blend together more. What's the plan with this creature? Will you rig it? Keep it up 🚀
You're going to want to do 1-bit alpha cards to do the fur. You're going to dig for the previous character art tests that have been done for Arenanet. A lot of the same techniques and technical solutions are being asked of this creature NPC, presumably.
Interesting, i want to see concept art of creatures and characters, do you have anything to show? Edit: i guess i didn't pay much attention to thread title :poly136:, i would've considered giving a hand with organic stuff.
Yeah...we all want to learn how to work with such wonderful constructively place steps towards being a great 3D animator. And by "we" i mean those who cant afford it... *On topic* this creature looks very precisely grotesque. well done.
I just started doing it. I never modeled a creature head before(only a human head). I'm looking for a generic dragon head reference picture (side and front) for a basic mesh and then tweaking it so it looks like the one in the concept art.
Ya, keyboard is the way to go :) If you are looking for games quick, use the board to the right of the city entrance, can search by level, creature, etc for available cities. The city browser is a little clunky. Can always just create one and wait too!
The teeth seem a bit conical; try narrowing them and re-arranging the vertices to give a sickle-shaped profile. On the eyes, keep in mind that the iris for most creatures cover much more of the eye than those of humans. Take a look at a modern descendant:
I wanted to give a creature a go, and having the CreatureBox lying around, the designs in there were too good -not- to model one. Concept by Greg Baldwin. Tri Count: 3252 Maps used: Diffuse, Specular (Gloss), Normal. x2048 Rendered in Marmoset Concept:
@Hunter-Killer: That's some good stuff! Maybe some rust would work too since Slark is being water creature and whatnot. :D I think I'm done with sculpting, gonna fix up them colors and go onto retopo.