I just looked and they are all set to default. I actually remember copying everything into a new level just to see if it made a difference but it didn't </3
moose >> People have been talking about the magnification in Windows 8, which is at 150% by default, messing with mouse/UIs. Tried lowering to 125% or 100%?
Hello! The "default damage" material is a mask, and not meant as a material. Everything under the "masking patterns" category have only an albedo input and are meant to use with Dynamask :) .
I could be wrong, but I believe lighting for Unity is defaulted to dynamic, realtime lighting. I've been told there is a setting to change that allows light maps.
views -> viewport configuration -> adaptive degredation Some of the options should be on by default, editing can still be slow with it on but it will make moving around the viewport rendering faster.