Actually the other day I had a cool idea for a DS game that would have been called "Zombies vs Vikings" because IMHO we just don't see enough Viking based games these days... Plus who wouldn't love a Tank re-modelled as an 8 foot tall zomvie Viking clad in armour...?
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
I am fairly new to 3D modelling and this forum. I have an elevator car that someone else modeled that I would like to create an exterior for. I have created other 3D models but they were solid objects with no interiors like a helicopter. For some reason I struggle with creating an exterior for an object that already has an…
Hey guys, Ayi pretty much covered everything to say - but here's my set of blockouts from the past week. Even though we aren't using any of these, it's been a great process. My blockouts tend to be a little more abstract so i've been trying to put more detail in them, especially in the latest. 4.) My final full blockout,…
Hey everybody, If ya don't remember this, I posted an early version of my Hoverhog before. I've tried to script it again for my reel, and now I'm stuck again. I'm trying to script a hoverbike in UDK- I've been following this tutorial mainly ([ame=" https://www.youtube.com/watch?v=b9EX4vUtAlg&feature=relmfu"]Setup and…
Oh, I've seen this one earlier. Nice work! It looks good overall, but the skull really feels like its weakest point. Maybe it could use a bit of weight and/or expressiveness to make stylization more... purposeful.
It looks fantastic and the only thing I can even nitpick about is the steering damper and what the right arm is connecting to on the bike. It looks like it's just floating at the moment but I can't really see it. This is just me being anal because I've ridden that bike and I like bikes in general. :) Great job it really…
Your models are clean, but the lighting doesn’t give them much justice. It also feel like they’d benefit, as iam said, of textures that are a bit more worn-out, some dents and irregularities. The knife in particular doesn’t feel like a knife because it’s too clean. I’m not too much for the dents on the gun as it’s a game…
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
ooo i like the new bust :) very interesting :D could almost be like an alien priest or something, has that sort of wise man vibe (Or wise alien/monster vibe whatever haha). I like your freeform approach to it, more enjoyable (I more or less do that too :) ) i find staying in zbrush so much more enjoyable