Hey man I really like this model great weapons and monster but man I don't see any chances from the last pics the only thing I see is a bit more red on the weapons. Maybe put more color in the skin like blue,green,purple and so on, maybe try to get some sss in the skin so it would look more alive. Would love to see maybe…
Monster, I have edited my post right after yours, sorry :) I'm afraid, using SM to something other than smoothing groups of polygons will lead me into problems I'm not aware of completely ;) Also SM setup will have to go hand in hand with layer system and this is not guaranteed at all. Now you can have single layer with 32…
You mean topology ? I probably would just end some of those loops early so they don't run across the entire model. Like those lines across his torso. Some tri is also quite fine in general so I would cut down on some poly around his legs and arms. And that monster scissors. Same as the joints between scorpion tail.…
(somehow I deleted my own post? so here we go again) More thumbnailing. I worked approx 30 minutes on these each and I'm most proud of the skyline one, with the big guy/monster. I feel like it tells a story and I managed to capture the scale of him that I wanted. I wonder if I could go even further though- ...more…
It seems as though you guys really enjoy violent games what I'd really like to see A title developed by me lol An interesting new rpg ip A silly final fantasy A more monster centric Nippon Ichi Srpg Perhaps those Megaman games that were canceled new Dynamite Heady game - This series seem to have died too young New Ristar…
Hey psyk0 ! Thanks a lot for your comment, happy it might make you give another shot to zbrush. Will sure make a low poly with textures, will be starting that very soon, I'm planning on doing very realistic, photo-based texture to brake away from my habbit of hand painted one and show something different in my portfolio. I…
Deep down is randomly generated fantasy rpg for ps4 "Capcom's upcoming fantasy game Deep Down will feature randomly generated maps, monsters and weapons on PlayStation 4, it was announced during today's Sony conference in Japan." AAwwwwwwwwww YYYeeeaaaa, while playing Rogue Legacy the other day I was thinking 'It would be…
What monster said works just fine, provided your exporter and engine support custom normals (and they should - any coder who tells you otherwise either has some very specific usage in mind or is just plain wrong). Aside from allowing separate head meshes, it allows you to model in damage chunks and all kinds of useful…
Don't go into muscle detail until you get the basic forms down. By basic forms down, I mean the human body distilled into simpler geometric shapes that flow into each other in an interesting way that follows the flow of human anatomy. Getting those forms and flow down is the biggest thing that separates the beginner from…
thanks everyone!!! Appreciate the comments and feedback <3 :poly106: Marlfox: thanks for askin! Not exactly a planned project, but wanting to study cool looking animals and creatures that inspire us to make cooler monsters, and learn something at the same time (like that pangolin are mammals). The main goal is so that when…