This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Without putting too much pressure on yourself to get it perfect the first time, because you very likely won't: Don't rush through steps like UVs, or there's a good chance you'll come to regret it later. Obviously experience plays a role, but take your time whenever the circumstances allow it. In the end, UVs are like a…
Heh, yeah I realized pretty late into the sculpting process that I had pretty much remade the Flespound as an Aztec. Since it's a school assignment it was too late to change it around too much.
Hi, Thank you for proposing your help and Sorry for my late reply. I had a lot of work lately so I ended up restarting it from the beginning and it worked out!
What about a game where the people fight against the gouverment? That is actually much more likely since both the EU and the American gouvernment show frightening undemocratic tendencies lately (or not so lately).
It could have been the major playable mods: Fantasy Quake: Rise of the Phoenix (Late 97, most complete) Archmage (Late 97 also) Bloodmage (mid-99, probably not old enough)
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
It's at 1:38, but watching again with the video slowed down I think I imagined a few things about how that worked from the late late night when I first saw it.
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
miauu's Drag&Drop Pro has been updated to version 1.2. Changelog: +NEW: "Create Layer per File": When a MERGE .max file is used, the objects from each merged .max file will be placed in a new layer with the same name as the processed .max file. +NEW: "User-Defined Search Folders": You can add arbitrary folders to be…