If thats what the guys in scotland can make on current gen I can not wait to see what they get up too on next gen consoles. Whats the betting they make one more current gen game or do you think this will be the last?
Thanks Lamont ^^ I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette. But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.…
I'm still far from getting the brick look I desire. I've been playing around with the height map because I couldn't figure out why it looks so flat in Unreal but not in Substance Designer. If I want to incorporate a specular, what value should I set for bricks? Additionally, I would be grateful for any tips on how to…
Project complete! Art get! Youtube turn-around: [ame="https://www.youtube.com/watch?v=11lR5uXTQfk"]Piper's Restaurant: Turnaround Loop - YouTube[/ame] Concept and graphic design: Some of the tileables in there: More on my portfolio here: http://www.worthdayley.com/
this can come down to sooooooooo much, how far away are you? how close can you get? how many units will be shown? what else will be on the screen? what is your engine capable of while doing the gameplay math? do you use a lod system? Maybe even imposters?
Any plans for adding calibration pre-sets for Octane render? Growing number of users and i have seen on Octane forums quite a few are using DDO but sonme have problems getting the same look as in 3DO. If not wich claibration pre set would work best with Octane render? I have tried one of the PBR ones and it seems to work…