I'm not an environment guy but this looks pretty good to me! My screen rez is 1680 x 1050 and the images fall outside that which means I have to scroll, something I think people dont like to do, but I dont know what the most popular screen sizes are for your target audience. The images load slow here and I have a pretty…
Cool, glad you guys think it works overall! In regards to no padding on the left... I did a Google search to see what are the most commonly used monitor resolutions and saw that 1280x1024 is what over 80% of the people on the internet use, so I kind of tailored it to the bottom-end users. If you're viewing the site at…
Well not really, or maybe I just don't know of any video tutorial for Graphite specific (probably you can check the How-To videos from Autodesk website, I haven't check all of 'em)..but if you use the Polyboost toolset before, I guess you should be familiar with 80% of Graphite tools. And you can always hover the mouse…
@lotet: here's a shot of a piece of the highpoly model I'm currently working with. It takes up a good amount of screen space, so retaining the silhouette is imperative. The ends will rustle in the wind and have other deformations (general stylized squash and stretch animation) Working low has been the best approach, but…
There are suggested builds listed in the sticky too for various budgets, just make a blend based on the two closest to your budget. With a $950 budget, assuming you want a 'balanced' build, I'd go with something like this: https://pcpartpicker.com/list/X9vwCb $160 - CPU: AMD R5 1600 (comes with cooler) $280 - GPU: Geforce…
haha. Have you heard of a tiny gathering of people called the Occupy Wallstreet movement? The 1% vs. the 99%? There is already a gap between the upper and middle class in the united states (not to mention other countries i just say the states because i live here). It's been steadily widening since the 80's why wouldn't it…
The first I'd have to agree, the blue contrasts the orange/red hues more and makes the handle pop a bit more. The rework on blade 2 makes the form far more readable great job with that. It's a shame that some of the broken features have gone but I could see why you did that from a model creation and player aesthetics point…
Thanks for the correction everybody! The premise of my question still stands though. Every other platform out there that is built to promote the content creator takes the smaller percentage. EA attempted this for Sims 1-3 and failed horribly, they learned their lesson and let the modders handle it themselves with Sims 4.…
it's probably best to use a standardized lighting environment and layer that over the (otherwise flat) textures for the sake of consistency and to be able to change it across assets if needed. it can be a domelight with some subtle bounce lighting from below and the odd highlight placed here or there. then usually you end…