My next character for development 1, I can't remember if I said already but I've picked memories and nostalgia to work on further as development one project, anyway this time it's a strange flying lizard monster from the third spyro game, I liked the idea of a character that's just all mouth https://vimeo.com/195872079 the…
it might be more frightening than that but impossible to tell http://www.afterdawn.com/news/archive/19597.cfm http://justanotheriphoneblog.com/wordpress/iphone-news/percentage-of-jailbroken-iphone-users-nudges-up-in-the-week-of-os-3-1-release Seems like they have crushed some bugs in 3.1.2 in 3.1 my phone locked up, slowed…
Lol! I didn;t get it I thought she was standing on the sofa... god damn. and I'm, 6.5... (195cm) My dream girl.. vanessa paradis Yup. call me old fasioned.. It's her lips, i cant help it when I see good lips, they make me go kookoo I'm getting close tho. And this is just from a few pix I had around. One day I'll get her…
Well we have a hige amount of work done : http://mods.moddb.com/gallery/image/19567/ http://mods.moddb.com/gallery/image/19514/ http://mods.moddb.com/gallery/image/19513/ http://mods.moddb.com/gallery/image/19421/ http://mods.moddb.com/gallery/image/19102/ http://mods.moddb.com/gallery/image/18908/…
Finished texturing every prop, now I assume the next step would be to take care of the lighting, right ? Does anyone have any tip as to how I should start my lighting process ? Right now I have just wrapped the whole architecture with a LightMassImportanceVolume, based on what I saw in one of Unreal's demo scenes.…
After all, I decided to create the splash art of what this skin would be: http://polycount.com/discussion/195708/riot-creative-contest-2017-splash-art-prototype-project-and-battlecast-kayn#latest