Glad to be of help. Since where on about the bevel tool in XSI, another neat trick is to 'freeze all the transforms' on the mesh before you perform the bevel then you get equal rounding like on a cube, on stuff like rectangles and other meshes that are not always equilateral in edge length. Don't think you can do this in…
go to Transform and place your cursor over "S.Pivot" and hold the control button on your keyboard down. you'll get some info there. also, if you click the "local" button(you should see this on the right of the screen)....then pick a point on your model and click once....you can rotate around that area. hope this makes…
Oh, and I will. though I think the tech for tablets isn't quite ready yet. If anything, I'm happy that this will push other developers to get theirs out soon. As far as the transformers comparison, it always bugs me when people say that it's a good product because a lot of people buy it. That statement falls apart on so…
Here's my suggestion. (I haven't tried this, but it oughtta work...) 1. Transform PerPixelNormal into the same space as your tangent vectors. (if they aren't in the same space already) 2. Define PerPixelTangent as the cross product of Bitangent and PerPixelNormal. 3. Normalize PerPixelTangent. 4. If the dot product of…
Thanks for the explanation. I guess I was used to seeing Torques license fee per seat. On top of that, they now want an artist seat fee as well.... heh, I bet the heads at GG are feeling the burn (and good! How they treated the transform from TGEA to Torque 3d was handled so misappropriately and how they raised the cost so…
Nice! I should add to my previous post: If you've made a wire, and you want to resize it, instead of needing to recreate a larger cylinder in order to extrude it along a curve, you can just highlight all the vertices of the wire, and use Transform Component. This will allow you to push all the verts on their Y axis,…
I messed around with the lighting for a bit, whatcha think? I'm not quite done yet but I think it's a little better. I at least fixed the problem with the puddle's reflection (grr vector transforms). Edit: looking at it again, when I turn on the emissive lighting from the fixtures, the light they cast creates shadows on…
That's why I have to work in 16bit. And Photoshop is slow as hell in 16 bit , even with compression off. I have a good hope on Affinity Photo and Design. They work in 16 bit a lot quicker, it's layer structure is more advanced imo, but still lacks a lot of basic necessary tools for texture composing , like layers…
-Group the control shape, name it ..._Adjust (the Adjust and Control should have the same pivot now) -parentConstraint the _Adjust to the joint without offset (this aligns the Adjust to the Joint) -delete the parent constraint (now you can put this in your rig hierarchy) -constrain the joint to the control shape (since the…
Continue workin on the pant and the basemesh of the boots. I was thinking to add some metal part also on the legs. I also add the final bas-relief on the protection of the arms. This elements, with the bas-relief of the breastplate tells the story of the reason of the transformation of our prince. The golden doe on the…