When you are working from a concept that only gives you one perspective and limited information, its up to you to gather other references to fill in the information. in your first character you should have gathered reference images of rocks and their textures, of creatures with similar proportions or characteristics. his…
Hello! I'm a freelancer looking for part/full time work. Have over 5 years experience in Zbrush, Maya, Substance Painter and Marmoset. Over a decade in photoshop. I specialize in stylized character, creature and prop creation. I will leave a link to my portfolio below. Feel free to reach out with the method of your choice…
I think the first one looks more interesting than the second. Dead ferns, usually -some- of the leaves are dead, some are still alive. And sometimes some part of a single fern leaf dies and the rest of it are still alive. I see you have a fern that's completely brown/dead. but it adds a lot of realism if you mix the two…
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my first suggestion is to post clearer images. you have 1 image, with lots of wasted space on either side, where you could have added a profile or back image or even a reference image. you've also got straight on lighting which is only really good at hiding the outline, making it hard to judge things. add a close up of the…
I am trying to make a stylized open world trucking game and am looking to hire someone who is able to make shaders for the game to give it a cartoonish look. if you are interested, please send your portfolio to @jared_dubois@emerson.edu
My two cents: The tri count is more important than face count. What count are you aiming for? Completely my personal opinion, I would try taking out some of the edges in the torso, as its really dence compared to the rest of the body. And add some where the polys are long. especailly if your going to use a sculpting…
Well don't just follow what I say like it's an order. Just think about whether or not it makes sense to you. I'd want to take some time to think about if I'm achieving the same artistic expression as the reference. So carefully looking at them in comparison might help: The concept is quite a bit more stylized in shape…