So happy to finally share this model I made for Poly Haven. This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements in the…
Half-Life 2: Lost Coast - Church Remake in UE4 - Post 2! (Which I now know is referred to as "Monastery") So: Half-Life 2: Lost Coast - Monastery Remake in UE4 - Post 2! So in the last post I had basically just started to block out the monastery with some custom meshes and BSPs within UE4. I also started listing things…
Yeah good point, the doors look way more run down like everything else in the scene. I just started to play around with different ceramic tile textures, that have a more damaged look. I was also thinking about to reduce wear effect on the doors. Good point too, i will try to find a decent looking decal to break up the…
EQ, you got a perfect T-shape. But when you cut through bricks or do some damage to asphalt using pen tool on a textured poly, you never get that kind of perfect mesh shapes. So, in my case avoiding this problem is not possible. Well, i believe thats not strictly my own unique case - its a pretty common problem in game…
Just putting the concept to life, with quick sculpts from spheres. Going to retopo the base after i've found the perfect balance later. Removed her hat. The idea is that the hat is badly damaged, and because its pretty iconic for Clem, i tied it to her bag. Going to make the cloth a little baggier too, wanted to do a snowy…
I have to say thats a really good first prop. there are a few tricks you can use when you first start out, such as ao bakes and cavity maps, that can really help your texture pop. If i were you i would look to add more age(rust and grunge) and damage (bullet dents) etc etc. Overall great first prop.:thumbup:
hi im not sure what your reference was, but when i first saw i got wipeout vibes take a look at these to help with the texturing side i also noticed that the vehicle looks dirty and damaged, as it should from racing, however the engines/thrusters look like they have never been used, maybe add some heat temper and maybe…
Sculpt and high poly are great! But do you even have a specular map? xD And yeah, edges on a fire hydrant should be very minimally dented/damaged/worn. The reason why you don't need to go overboard with the sculpting and the high frequency details is that your diffuse should take care of those normals. At the most you…
^LOL typo... So the kismet thing is nearly done: -The cannons: fully working, timed according to their positions, matinee corrected... -Fire: Updated material, dynamic blocking volume added(damage zone)+ matinee -Copters: Matinee updated, so it run smooth and straight -added checkpoint -Piston: Don't kill the player if…
Not so sure about that... It's established that thousands died, but not because he was the root cause. He was fighting against a small Kryptonian army that wanted to exterminate the human race, i'm sure even humans would consider a couple of thousands "acceptable" collateral damage in that instance. It's not like he went…