New class started: Concept art and Texturing. Our first task was to make something technical, sketch it up and use photos to build the texture and shape. I wanted to make some kind of cute and lumpy mech. I started by dishing out the top thumbs. Some kind of tank bot, and a medic bot. The medibot is loaded with a container…
Thank you for taking the time to reply! For the anatomy, looking at it now i can see i need to do a lot more to it. The top of the quads are extremely block like. I did try to take care with the muscles during the base mesh, but ended up not defining them enough during the sculpt. I'm also no longer a fan of the original…
This is for anyone interested in doing a bomb for Gyro. Right now workshop only supports the cosmetic version of the bomb, so when you use the ability it will use the stock bomb. This zip file contains the source files for that launched bomb. Use the "gyro_missle_6k_model.dmx.smd" and the…
Final Fantasy VII: Wikipedia Development for Final Fantasy VII began for the Super Nintendo, was later shifted to the N64, and was finally shifted over to the Playstation in 1996. A significant number of art assets for the game were produced before it was re-targeted to the Playstation. Given how many pre-rendered…
Throughout the story of Scavengers Odyssey, the player experiences "visions" - dream-sequences that contain some important narration while cryptic symbols are revealed. For this scene, i wanted to create a sense of being confined inside one's head. To achieve this, I made the scene very small - less than 1m around you, and…
A game built for web is usually a folder structure containing assets. These assets include an index.html file that shows your game player, the javascript files with the game source code as well as the models, images and sounds. You need to keep this directory structure intact (even when hosted online) so that the game…
Why does the programmer need all the animations in one file? The fact that the unity documentation suggests this is a good way to work (I have read this myself) is astounding imo. If you're working on a large scale game with more than one animator that is just completely unworkable. If it must be compiled into one…
gsokol: yeh the structure up above is a highway, the height of it was done intentionally as the actual trainyard itself is below ground level, then there would be road level which the warehouse sits on and finally above ground level is the highway that you can see in that blockout, the reason I have done this is to create…
I´ll be using this character as the means to learn more, already made a post about it on the P&P section, but now any updates will be placed here. Been updating several thingys :* divided the saddle into 3 layers , added 2 strapping belts with metal holders for the wooden soap container, and a lower belly strap * Small…
You can indeed push a mesh down with a 16 bit displacement map. You just need to use an expression in maya(not sure how to set this up in 3ds max) to keep your scale properly set and offset the depth settings so that your lowest value pushes into the surface instead of being right on the surface. The issue is that 16 bit…