Another one of those random models I managed to do. The polycount is high because as you can see I thought it would be fun to make the bricks first them place it together: (actual lego ship) http://www.rakuten.co.jp/incoya/img1025833966.jpeg Its not perfect, its not even that great, but it kept me bust for a while so I…
Wanted to mask out some areas on the brick from another material but I don't see any masking options at the bottom or anywhere for that matter where I can custom paint out different areas. Anyone have any idea if they are still here and if I need to activate them somehow or did they get removed? I saw them being used in…
Yea, I usually pack it as ORM as well. Im in the start of a project so I'm using megascan textures just so I can have some temporary lookdev going. It seems to have a AO map in Red, a roughness in Green and a heightmap in Blue. But when I add the blue channel it looks completely wrong, it's like it's tiling the UV /…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
Hi, man, happy to hear that you are doing this. I would advice to have more color variation because right now everything is brownish and yellow. Personally not a fan of that yellow lighting as it makes it look more like an old fallout game. Also that door needs a frame. I think the image would also look a lot better if you…
Metacritic scores Brink 70 fall out new vegas 84 fall out 3 91 brink, a absolutely beautiful game, amazing art, amazing gun models. I was hyped forever waiting for brink to come out. a few weeks after it was released it was off the radar, got poor reviews, no one seems to care about it at all now. Shame really for it had…
Nice bricks. But wood beams cloud be more aged/disorted. They are to straight, which cloud be nice looking of they were made from new polished wood. Also show wires, because I can't really see where all those tris coming from. From this screen I can tell you cloud easily cut them from roofs, they don't need to that smooth.
Camera moved too fast in that demo, add motion blur and video compression to that it was really hard to see anything well in that destruction flyby because of the blurriness. Only shot I did like however was with SSS. Better pics here: http://www.allgamesbeta.com/2013/02/this-is-unreal-engine-4-running-on.html Also what…
Yo working off any references or? some of the things that jump out at me are the differences in detail, the tiled floor is great, the brick walls are ok, the pillars don't fit in they don't blend with the wall or floor too well...do you have a high res version of these pillars? if so could i see? also the material is very…
well if you have a tileable mesh (bricks or whatnot), use GoZ and bring those into max and project that onto the plane for a normal map, AO and heightmap. if you've got a tileable mesh already then no need to use zbrush for the map making process. tho if you are still so inclined to use that process.. take a look at this…