the funny thing is, there's a copyright law in China... but it goes like this "just swap a letter around or change a color from the original and you're safe" ;) There's all kinds of weird knockoffs all out in the public which are total ripoffs of western brands. My favorite is the Chinese Lacoste store which features the…
Totally depends on the game engine you're working with. Some store all the LODs in one exported file, using naming conventions for the models or some other tagging method (like max's Custom Attributes). Others store each LOD as a separate exported file. Something to note... the fading/morphing kind of LOD switching method…
Correct, but it is also an extra texture sampler in the pixel shader. The issue of where to store what is completely driven by your needs- first come up with what you want the result to be, then figure out how to do it (including what maps are needed), then and only then figure out the best way to store textures. Not…
Check the smoothinggroups/topology of your wall stones. A slight warping isn't a bad thing for realism, but they look like the flat faces all equally have a small influence from the neighboring faces.
[ame=" https://www.youtube.com/watch?v=WoE7sj7IDWQ"]South Park: The Stick of Truth - Trey Parker and Matt Stone - Microsoft E3 2012 Press Conference - YouTube[/ame] Highlight of the day for me.
Hey, just for practice in zbrush for tiling textures, i created this stone texture, did the base in max and then sculpted in zbrush. It wont be used in this environment but just wanted to post for any feedback.! Cheers.
The metal part looks good ,but If you intended to have a cristal at the top , it doesnt look quite as how it should look There is no light passing thro imo ; they look stone/boulder like cheers
2 with a mask would be great! I would avoid skulls for your staff since you can't find any on the existing champions (China's no-no). They could be sculpted in wood or stone I guess.
That plant is 9k triangles? Why would you not use alpha planes? The stone lantern looks like you could shave off a lot of triangles and not really lose much visual fidelity