But how many people care enough to play it decently is more what i was getting at, youre preaching to the choire really by telling me whats needed to get good at a game because i will all too often put in the hours and end up reading guides/strats etc. My point is that on the surface theyre the same, some people may be…
Also, for the sake of clarity it's probably worth noting that the term "gradient map" does not originally refer to what is being discussed here. Here we are talking about a top-down gradient applied to a character in order to simulate lighting attenuation (and thus, like GD mentions it, creating focus on the top of the…
Well I was placing the emphasis on the obstacle of time and money in and of itself. I for one would be a happier person if activities and responsibilities took no time away from any others, as I would also be if I was free from the needs of money to survive. In relation to the video I think my point works best for when he…
While I'm working on this I have some concerns I've never been able to address. I do all my work in 3DS Max and rarely bring my models into engines or anything so I don't have much experience with this, but if I wanted to make this model customizable to an extent, say like 2-4 tails and ears or various hair styles, how do…
I can give you few suggestions : House in a tree -> I would frame the house with darks and probably lighten the sun rays , its overall too bright for a forest scene foreground dark , background dark frame the house in the middle -> like a stage spotlight Sod house village -> I would remove this one , composition is all…
Awesome, thanks for the feedback guys. I'm gonna work on raising a bump in the roads today. In some other screens you can see the beginnings of ground irregularities I'm working on; ruined concrete where new metal meets old walls and ground, trash and watered down sewage piles, and the like. I'll make some more variations…
I have done similar stuff in my likeness work as well, however, I never really used a material and moved the light around much real time, and I really should be taking advantage of that too. So thanks a lot for the write up dude. The way I usually work is swapping around different materials to get different looks at it,…
Just wish you guys can release it sooner! Unity really needs a strong competitor. Talking about upgrade path, maybe just me, I'm still concerning about price range of publishing outside ios/android using Vision engine. Not quite understanding all the "contact our salesman to find out price" pricing strategy, I can…
It has a definite Brian Jacques-feel to it. I'd recommend emphasizing giving the props a more natural, rather than manufactured, look to emphasize the size of the hero. For example, make the lute from a walnut shell, and the boat from a gourd (or even large leaves held together with twine). Give the cloth an extremely…
i really liked fear 1, played the demo like 30 times over. some years later, this sequel suffers greatly from redundancy and lack of originality. how many times -- a) ill be fighting personality-less swat team ppl? (not to mention their heads were a blatant half-life 2 rip off) b) see a little child with long messy hair…