Excellent work Coldwave and Wyldcard! It's great to check back in and see two more entries. For both of you, the 1200 Tri's is not a hard limit, just a ballpark range so that people don't spend forever on an entry. If you need to go overboard to help give your character a little more polish that is no problem at all.…
Two Listen Thanks man, I realised maybe she's a bit different from what usually come to mind when we think of Jinx But I was just very not satisfied with the latest iteration so I'd rather bring her back to a place where I could be happy or proud of my work instead of keeping her like that to make someone happy. (but…
There's some good info in this thread, but this is particularly relevant. How important is your hut? How often will it be used? How many will you ever see on-screen at once? Does your renderer merge draw-calls for indentical objects? These are all really important questions. If your hut is on screen once as a landmark and…
to clear it up, i'm asking whether or not this model has proper deformation edgeloops in the right places (shoulder and crotch in this case) not a really on a sculptural level (being it doesnt have anything partway down the forearm of tibia). what you're seeing is my humanoid animation topology base, i'm working it out…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…