Ok, less words, more pictures. This is what I mean about the reflectance difference between a single layer mat and a double layer mat: 1. base rough undercoat 2. clear coat 3. result of 1+2 4. single layer material with diffuse content of 1 and gloss of 2 #3 looks a bit better to me, and is certainly more realistic in…
The reason for that is that you can roughly divide reflectivity of materials in real life, in 2 larger groups, that lie at 2 extremes of the range. From 0-2% doesn't happen in real life, at 2% it's pretty much only water. Then most non-metals average around 4%. Metal then sit around 20-25%. There's some exceptions with…
great article i think the world war 2 genre which hasnt been adressed and id love to see into game would be a "What if" world war 2 my idea for a world war 2 game would be an alternate reailty of world war 2, where history was altered would be in Hitlers invaision of Russia,in this version of history id have the Germans…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
Ok, paintovers: #1 First, the red/green/blue ares represent chunks where I would model all of the detail "solid" without intersection. The purple areas are generally fine to intersect, but you may even want to consider modeling some of these solid, again as it will look better(seamless) in the end result The red lines show…
Likely because a knife fits better in a 2:1 uv layout than a square one. Note that you need to specifically unwrap your model to this ratio, and not just export your textures this way. Non-square tends to be better just because you have one longer axis and one shorter, though the more stuff you have to pack, the less this…
Hey man, thabks for the reply. Awesome aavatar. Btw. By curvey you men that they bulge out about half way down? That's easy to fix and yeh. I'd thaught the smae thing on the polycount. The problem is there just isn't anything I can look at that would give me any idea of the polycounts they have on the tw games. I can cut…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
Let's be honest here. Sleeping over 8 hours a day is impossible and rather detrimental if you're a productive person with a daily schedule full of tasks and projects. Let's see if it's possible: We work about 8 hours a day. Then commute to/from work may take one or 2 hours per day. Prepare and eat Breakfast-Dinner will…
I did'nt like a single game released this year on PC. I kinda liked Perimeter (or was that 2004?), Battlefield 2 and Earth 2160 but yes, singleplayer FPSes have been huge disappointments not only this year but the last few years as well. I seem to recall that being the reason I bought a Gamecube back in 2002 or 03 or…