That screenshot doesn't help at all...the settings are under the green "..." button. Here's some example settings.. http://www.donaldphan.com/tutorials/xnormal/xnormal_occ.html
You should check out some scans . even if the proportions are stylized the anatomy is the same . For example that's not how the butt works . Good luck !
Here's a better example: Also added colored specular (separate texture) to this version. Again, the blendmap uses UV chan 3. Terrain_Blend2_Colorspec_noalpha.fx
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…