If you say nothing happened, that would mean lod is not working which is definitely not the case. Do you see the polygons becoming more or less dense (in wireframe) close to the camera, when you change that parameter?
here is a test editing vertex normal wireframe Is this better or should i just make a high poly instead and bake the normals. i making this for game in the same stile as battlefield so the model will be up close.
Any non-wireframe shots? Cant see how awesome it turned out as a whole :) Looks REALLY clean so far though. UV Layout Headus is amazing though, its unwrapping power is ridiculous.
Got two new screens one with baked model and one with wireframe, feedback is appreciated. Once again im terrible at rendering so they are just simple screenshots from 3ds max. 3d version of it here.
It's done manually while building. You should try to find a proper tutorial on car modeling, look at wireframes. There are thousands of them. Subd is all about edge flow and spacing to control your final shape.
As with my bow, here are the final images for my Leo set. Steam Workshop Page Main Presentation Image Highpoly/Low Poly Wireframe Texture sheet Pollaxe Reference Sheet Helmet Reference Sheet
Wow! Awesome work dude! Also replying to @msevergnini 's comment, could you drop a couple of wireframe images here so I can see how you did the hair cards? Thanks!
Could you post a wireframe of the lp? Did you try to modify the UVs entirely? Then try also "resetting" the UVs by Normals>Set to face and then set the UV borders as hard edges and the other edges as "soft".
r13 needs to get his car pimped up with some green paint and an airbrushed black wireframe over it This is the most beautifull car... Daf 55 coupe. Had to sell mine 2 years ago
Hey Mathorne that's really awesome! That looks like a fun style to work with. The character definitely fits well with the voice of the lead singer in the song. Would you be willing to post the wireframe and/or your texture maps? Thanks!