Now that's some deep investigation ! Very cool that you've narrowed things down that way. Now ... at the risk of sounding like a broken record, I would still encourage you to test things further on something that looks more like an *actual* prop for your project. The fact that you manged to get rid of these artefacts on…
for the specular in your tiles, id get rid of those really dark areas in the top right/bottom left. there isnt anything really there in the diffuse that warrants it being dark. one thing you could do that would be a bit interesting is grab a few random selections of tiles and change the value of the underlying base color.…
Vancouver is THE place to be if youre in game development. After the 2+ months with that developer you won't have a problem getting a job with another - as long as you do a good job not only will you have the experience but you could probably a get a good reference. Just as an example Disney is opening their new studio in…
It is about growth........yes some of the comments in this thread were a bit harsh....but i feel where very warranted.....the advice that was given here was really good! i mean if i ever make an organic character again ill defiantly revisit this thread to get some pointers but it is for the passion that we do this, we are…
I didn't say 'boring'. I said just completely lacking any depth. Like most Tim Burton movies (with the exception of Big Fish). Depth and believability is the difference between Christopher Nolan's Batman, and Joel Schumacher's. All Star Superman? The one where he has 1 year to live? That's a pretty drastic character change…
I did a bunch of experimentation with this stuff. A few things I tried: 1) Wrote a tool for max that would push verts on a grid plane and move them away from colliding verts. That gives you a base "flow" around geo (like rocks in a pond) 2) Wrote an external tool that takes a mask image, and generates a 2d flow offset map…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
i was looking for something like this recently. i know it would come in handy for me as i'm continually up and down a lot at home. i wouldn't dish out a lot of cash for something like this though. keep it on the cheap and no monthly or yearly subscription either. if i buy the app, i want to keep it and use it unless new…
Lol -nice dude The general consensus seems to be that this is a bad idea. Which is fine. I wouldn't go as far as to suggest that I don't have an "inspiration" folder on my machine :) . I'm talking about new badassnesses that pop up every now and again. Problem for me is that new threads of nothing pop up all over the place…
An mmorpg is hopelessly optimistic as a first project. You need to seriously reconsider If you want to finish this. There is just NO way. You clearly have no idea of the overheads of such a MASSIVE undertaking. What engine are you using? How many MMORPG's has your lead engineer made? You do *understand* the server…