Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…
DESCRIPTION The team is in need of an assistant Art Team Director that will assist the Project Lead and Art Director in the development of the game. The position does require you to have knowledge of the Unity Game Engine, 3D asset creation software, and a desire for project management. The INT team is a large,…
Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
Project: Our indie team is working on a fantasy Action Role Playing Game with Roguelike elements. We are targeting the end of 2022 to complete our project. We are looking for 2D artists proficient in sprite animation, character design, and environments. Job Description: 2d artist/animator with production and character…
Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…
While I do not personally hold this opinion, I've heard more than a handful of folks I know first hand (most of them also in the industry) describe their impression that from the outside, the series is appearing to gradually sink towards being a marketing plan with a game slapped together, rather than good games with…
This is a bit-depth precision issue. There are not enough values in an 8-bit per channel image to represent the smooth gradients that you need to account for your low poly's mesh normals. Max dithers or adds noise to try to hide this. bit depth stuff explained more here:…
UDK is currently in the process of being phased out. At the moment, Unity is actually the engine of choice if you need a free version. That said, Unreal Engine 4 (UE4) has a new subscription model that is much more affordable for indies than any previous incarnation of the Unreal engine. UE4 can be had, in its entirety,…
That worked perfectly thank you! I still have a lot to learn.. I haven't found an amazing amount of documentation on MEL and what all of the different commands do (had no idea about -piv for example) Is there a decent place where all of this info is in one area? =S Thanks for the suggestions Bartalon, I'll have to try…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…