Justin_Meisse: Awesome links, thank you for sharing. My original iteration of the grass texture was the mud texture with some grass rather randomly placed. This revealed some of the original mud texture below, but didn't come off 'green' enough to me in Unreal. I do like what Christopher Arnold did with his stuff, so I may…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
Nice, graffiti can be REALLY time consuming to make but it sells the world so well. 1) Yes the floor tiles. It would be really nice to see some broken tiles, some dirtier, some with variations in height, etc. Tiles are some of the first things to go in apocalyptic type scenarios so seeing some breakup there would be really…
Cheers for the feedback @Lou_ , I've added a lot of those points to the big task list! Really helpful stuff. Over the past few days I've been moving back home from the holidays and working on some Marvelous Designer bits and pieces. I've done the duvet, some jeans, some socks, and a t-shirt. I think I need to re-do the…
I'd add something to give the roof more character. Is it stone? Add some chipped edges to give it more character. Just seems a little bland to me. Other than that, the scene is looking great. Can't wait to see what it'll look like when it's finished. Edit: Remember to tell a story with your environments. Who built it? How…
This looks like a fun project! Looking at the concept before reading your description, I thought the liquid appendages were supposed to be tea, not honey. Coming as they are out from a teapot and all. So you might want to seek ways to clue the viewer in that it’s honey, like adding some bits of honeycomb, or maybe some…
Block out is finished in Unreal. Got eager to start the high poly of the center piece and this is how far I got. Any critique would be greatly appreciated because some of the details in the center piece were a bit hard for me to read after staring at it for so long!
Hey @Mpages I think this is looking great so far. I done some quick notes for you! So i use some artistic licence to change things from the concept. Obviously these are all just suggestions and personal preference. So just to run through the notes -modelling wise i think you can pull some verts to have not as many straight…