So.. I've taken metahuman to try and set up likness base for sculpting for John Lennon. Metahuman looks great but when it comes to 3D mesh its rather basic and lacks anatomy as well.. Below is the base and my first attempts to try and tackle it in zbrush.. (the idea is to create a stylised character / hand painted after,…
I agree with this one. Once it gets you as far as an art test, you can show how well you work in the amount of time given. Networking goes along with this as well. Put your art out there, don't be scared to show it off. I say that, while I hide and show some my not-so-great work lol. Get feedback from artists, what works…
I think one of the biggest things if you decide to do video is to be concise. There is absolute value in showcasing mistakes but doing them tactfully is important. I do not want to see you noodle with a shape for 30 plus minutes and then throw it away because you found a better way to do it in the process. What is better…
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
Hey guys. I just wanted to say thanks again. Also, we are currently putting together one big thread to showcase all of the awesome artist and work that went in to BL2 so keep an eye out for that very soon! Joeriv – Thanks! The chest was just about 4-5 days. The launcher was a bit more involved. I think it was almost 4…
Going to agree with Daelus here. It is an interesting layout, but it seems a tad clunky and when I went through your portfolio I got a little frustrated and skipped over a lot of the content and actually ended up looking at the thumbnails instead of bringing up the images when I dug into the individual projects,…
450 tickets are fully booked :) see you tomorrow if you are coming or don't forget we have the LIVE FEED :) 10AM - http://livestream.com/uhanimation/expose 09:30 - Coffee reception & registration 10:00 - FRAMESTORE - The VFX of Gurdians of the Galaxy 10:50 - REWIND - VR production from Red Bull to Björk 11:30 - Break 11:50…
Timotronprime, I don't really get what you mean. You mean that the tails is not having as much details as the rest of the body or the last baking lost details compared to the first one? Btw I'm still working on her, I tried different method for texturing and now I'm going for hand painting in photoshop. I was not satisfied…
Love your art style, gorgeous paintings! What your concept art portfolio is strongly lacking in is the visual development side of concept art. You are mostly showcasing illustrations. The Art Director wants to see you give them many variations on a concept, ability to iterate, quickly render, and polish when necessary.…
udk is not limited from ue3 as far as rendering goes at all, main difference is with a full ue3 license, you got access to the source code, with UDK you don't have source code access and will be doing everything with unrealScript, and kismet. Which isnt a big deal if you got no need to add new rendering features or really…