Hi again guys, here, there is a brief explanation of some of the processes involved in the creation of the video clip. Hope you'd enjoy... (By the way... Thanks Andre :-) Development of the elements of the story... The Crew First, I designed the crew uniforms. A clean a functional one, to be used inside of the space ship,…
Intresting stuff guys... Daz:- Rome:Total war in my opinion has it right,historically for example they say if you were hit in the head by a stone or small rock from an onerger it would take your head clean off.....and with Rome's very detailed engine im sure this kind of detail could potentially be possible,but creative…
Can't see that as being efficient. This particular tech is more akin to a search algorithm...which doesn't lend itself to dynamic data. This is data that is being managed and organized in very particular ways beforehand to make the method of finding the right points to display as quick as possible. Certainly, an engine…
This is really sweet! Love the ketchup and mustard bottles, My only thing that you could check out would be that your normal map is wasteful in a sense that only the one piece is using this. I'm only saying this as Baddcog had commented on my post saying that I had done the same thing. Here is what he told me: Honestly if…
@RN Despite remembering them saying that stuff, apparently I still really needed an experienced eye on that video to help me see what I was missing/overlooking in shader terms (still very new to shader design), so thank you! I forgot to mention I'm trying for a lower-poly version of this technique (so your initial advice…
[ QUOTE ] Unless it's something I believe is worth buying. [/ QUOTE ] [ QUOTE ] I'll pirate the expensive stuff, for the eyecandy, and move on to something else with more compelling gameplay. [/ QUOTE ] [ QUOTE ] I would play until i got bored or until i finished the first level/mission. If i finished the first…
Thanks for the comments guys. @neox: no offense taken; I wouldn't have posted the link if I didn't think that SOMEONE might not like the game :) . It was really hard and the art side of it was probably the most frustrating for me actually, but nothing beats the feeling of accomplishment. It might be a piece of crap; but…
It's been a while since I had to do this, but here goes nothing, it should at least put you on the right track... To get a correct isometric render in max set up a free camera, click the orthographic button in its modify panel and then select the rotate tool while the camera is selected. Then right click the rotate tools…
Here are some screen shots to show that, yes, wolfenstine enemy territory maps are being run on this quake 1 engine: that I did, indeed do the work. And that this project is not a derelict: it implements new map formats, and new features. And if you helped with unreal 97/UT99 map loading (for which C++ opensource code…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…