The materials on the structures are very well put together, there is not really any repetition, even on large surfaces. Did you used decals for the walls to give them more variation? nice job!
I could be wrong, but I swear for some editors similar to the starcraft editor it has a wireframe view and it seamed the decales and textures were all set up on a grid that matched the wireframe.
seems like the dirt/mud brown stuff isn't really layered on there realistically, looks almost like it's been painted on as a decal (assuming we were looking at this vehicle in real life)
You dont neccesarily need to use DX11 for the wet street look. High spec, High gloss material with some puddle decals and maybe use a reflection actor for the puddle material.
What's new this week - baked the engine and gun, started texturing, added mesh decals for screws and panel lines: Your browser does not support HTML5 video! https://i.imgur.com/rgQg3tU.gifv
@VictorB Have you been able to get the upgrade voucher yet? If not so sorry about the delay, send me an email at cyra@quixel.se and I will hook you right up :)
"Guitar hero is fairly different from the real thing so far as I can tell." -Tulkamir Lol! Either that or they've been pulling a Milli Vanilli for the past decade or so.
[ame] http://www.youtube.com/watch?v=XEAUbZpoxl0[/ame] - drone test xD Sorry for little delay with screenshots of my assets ,will do them as soon as i'll get more time :] .
Yeah most likely in a game this would be baked down to a flat plane with alpha around the edges or just used as a projected decal. And yeah a 1024x1024 for something like this would be a bit insane.