i'm gonna also +1 for custom builds. If you build a nice system and the parts aren't DOA or damaged, it will last a while as well as save you money; and as far as viruses go, if they give you tons of trouble its usually ones own fault. I used to have lots of trouble with viruses until I realized downloading lots of random…
Probably not worth mentioning but the sides of the door might need critique as well...assuming they open? Anyway I can't really crit it much until I see it in its proper environment with the final lighting but the texture is nice and detailed. Although now that I think about it, there's damage on the wood just above the…
Thanks a lot for this feedback, I really appreciate it! :D Here's how it looked like right before I saw your reply: So, in your opinion, I should remove the runes decals ? I will try without them and see how it looks. :) But my base idea was that it'd create a small damaging AOE around the target. A bit like Nasus E. ^^
Cheers, yeah the update ending up taking a bit longer, because there were some other things I needed fix as well, which requires some reconstructed of the code. Worse thing is that I think settings will be lost from one version to another, need to figure out a way to be able to upgrade without too much 'damage' to the…
What artifacts are you referring to? There may be a better solution solution, it could be a little tricky getting hard surface edges looking clean and smooth in mudbox. I've had the best results when I get things as clean as possible in max, and reserve mudbox or zbrush for details like scratches and damage. Looking good,…
really nice was thinking of doing a scottish tenement facade... im liking the way your doing those floral design personally im not sure if you need to bring it all into zbrush, i would model the stone splits and just bring in the florals and 1 or two more exposed parts to add some erosion damage, otherwise your possibly in…
I think it's both. :poly104: There's an editorial in this month's Game Developer about this issue, Brandon Sheffield relates developer tech publication to the aims of Gamasutra and GDMag themselves. He mentioned Insomniac Games' Nocturnal Initiative. It's all code-related (no pretty pics) but it's a great example of…
I agree with the above comment. As a 1m high portable power-generator, it works very well. Nothing really sells it as being a large-scale structure, including the absolute lack of entrances and windows. The size of the damage on the edges just adds to the illusion of it being very small. Also, some parts of the diffuse…
Cool! I played through it, the top two turrets had me stumped for a little while. I think the only thing I didn't like was that I was able to take advantage of the "no fall damage" too much. If you were to make another one, I think its a better puzzle if it doesn't require me to fall 50 feet onto a cement floor. IMO
they show up for me. Looking better than your old stuff by far, but its still a little muddy. on the belly you could add some gray spots where the brown paint has chipped off or at least make it more apparent that its battleworn. get in there with a 1 pixel brush and do some damage man. You are getting better everytime.…