Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include…
Hello everyone! I am participating in this incredible design contest. But first off we want to thank Valve and Polycount for this amazing opportunity! So we want to create a skin for all of the weapons mentioned for the contest. Our first one will be for the AK-47 Covert skin. AK-47 - Terminated So for the AK-47, we wanted…
Hobs Studio is looking for an experienced UE4 Artist to join our London Studio. We care about creating beautiful and informative visuals that help people in a very practical sense. We need someone who is interested in VR and using gaming tech in non-gaming areas. You will be able to run a project from start to finish both…
Ged - Everything was created in Substance Designer. No ZBRush, Photosource, Photoshop, or nDo. Bruno Afonseca - Thanks for the feedback! When I do my next pass I will keep that in mind. fullchaos13 - I can put a tutorial together soon. In the mean time check out Rogelios videos for inspiration and also NicolasW and the…
But when you're concepting for Dota, you actually are concepting 3d models; that's what's being created, here. A concept artist doesn't need to be a 3d modeler to be successful. But I would consider someone who: - understands how something will be approached by a modeler - grasps the technical limitations - considers how…
It's best to dedicate yourself to only a single project at one time, and picking that project is determined by what kind of area of the industry you'd like to focus on. One thing you should do before starting a project is outlining the list of skills you'd like to improve on or learn upon completion of the project. In…
Normally, I would be all over the idea of using the gameplay in order to enhance the storytelling. ICO has proven that gameplay mechanics can, not only reinforce, but actually create the storyline. However, when I hear about this idea being implemented in such mainstream title as COD, I can't help but think "meh". For a…
Yeah, creasing makes lovely razor sharp edges. What I normally do in Maya is create a creased model not worrying about the edge quality till the end. I have a script that stores all of my creased edges as a selection that I take and add a chamfer to. That can then be dialed in. If im going straight to Zbrush, Ill take the…
Psyonix, a San Diego based video game studio and the creator of Rocket League, is looking for a highly skilled FX Artist that can help us create stunning visual effects for our new and existing IPs. Our ideal candidate will use their knowledge of 3D software and FX packages to craft amazing visuals for in game assets and…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…