so this is what i have managed to produce so far. I will continue to iterate on this high poly until i get it to where i want it to be. CC is much appreciated!!!
I'd say it depends on a lot of things...Texture budget, detail continuity (you don't want to break apart two polys that have for example a line that crosses through them)...
yeah the pants....sigh. I totally agree with you, the folds just don't look natural and just kinda lumpy; I will continue to work on it till it looks right hahah!
Update Added seat and continuing tweak geometry here and there. Need to make a sitting pose for reference character. Would be nice to have in MODO preset like Biped in 3ds Max.
I predict that if you continue stretching and squashing all of your images, anytime soon there won't be anyone left here to criticize your work. It's a real PAIN to look at them...
THendersonVFX : The above suggestions as how to present my imagery was very welcome, Sir! I hope that I will continue to progress swiftly with your other salient and well received thoughts!
Going to have to add Code Geass on that list, the voice acting, visuals, and sound production still continue to give me chills even after re-watching the amazing series.
fair enough, but as I said, my original post was correct. Alot of the current recruitment is going into Soho and will continue to do so, and I expect that will remain for some time yet. ;-)
Huge fan of the series, and unlike most game to movie adaptations I think it has a real chance of being great. I hope this also means the series will be continuing on to the PS4 :)