Well, that grunge is not even a mask, it's a fill layer. You can alt-click on the group mask and that will isolate the mask you have there with color selection. If you were to add a Fill layer in the group mask with that specific procedural, then when you alt-click the group mask you would see what you want, the black and…
Use a textured plane, put it into a new layer, set the object properties to inherit the layer visibility settings and set the reference plane layer to display as "Shaded" instead of "Viewport". You now should have a plane that works pretty much like viewport background images in older Max versions. If you model from…
In the concept, were his suspenders covering his badge? Speaking of the UV mapping, its still makes the lower part of the suspenders thinner than the top - unless again it was like that in the concept. his tshirt still just stops when it reachs the trousers - it gives no illusion of going inside them, thus lacking a little…
The CAT gif is from an old example I had sitting around in my dropbox, the biped one was fairly easy to crank out. Two ways... 1) render a viewport preview to AVI, and import that as layers into photoshop, then the animate panel has a "make frames from layers" option. Some newer versions of photoshop might be missing this…
I've only been using it since it came with my tablet a few days ago. There's a lot of strange things here, like only being able to bevel something when it's on it's own layer? You can't just select something and then bevel it in place. You have to move it to a layer, and then select the bevel as a layer style. WTF? Saving…
Really good advice from Shrike there! Just to add to it. I recently started to add color variation by making a color layer in photoshop, turning the opacity of the LAYER way down then using cloudy brushes or whatever picking colors with as much variation as possible. If it gets too crazy color wise I'll do a colorize on…
Thanks very much! Things like the trim on Oka's clothes were made by polypainting the pattern with black on a layer, converting that to a mask, and using Inflate from the Deformation palette in the Tool palette. The folds were also kept on a separate layer as well, sculpted without the pattern layer visible. This allows…
Dimfist, thanks for the tip. I just had some practice with the morph brush when I changed the topology of the body and had to reproject details onto the new body. daemoria, I actually tried this layer system for this purpose while I was trying things out on my own. I made the mistake of not pressing the record button and…
Hey danshewan. I am not sure what is the second way you are talking about, but what I do is lets say for the gloss map - just flatten all the layers of your file for the gloss map and copy it this one layer , open the channels tab and if you dont have alpha channel create new one and paste your layer with the gloss map…
He's mighty unhealthy looking. I suppose he's what one would expct a goblin thats been locked in a dungeon for years to look like, but I can't imagine he'll be much of a threat to the player. With regards to the colour, you're far better to use a gradient map on an adjustment layer than trying to overlay a single colour.…