I've encountered an error while using Keyshot 5 Demo. I import a .zpr file and it gives me an error. I have Windows 7 (64 bit with a Quad Core processor. The graphics card is Nvidia. More information will be made available upon request.
Hey Alec, Yeah I encountered the error on Win 7 64-bit. Now that it's working I tried the tool and its friggin' awesome. Had no problems but only did a little bit of testing. Will report dem errors if i see any :D
There are 15 pictures of my sword which represent variations in color, blood, specularity, and light. Tell me which is your favorite picture! 1) 2) 3) 4) 5) 6) 7) 8 ) 9) 10) 11) 12) 13) 14) 15)
Went to the tutorial page and clicked BUY at the top right corner, purchased for $7 and I realized I bought Colour Constructor instead of Prisma Pallet, please fix this bug. Emailed you already asking for refund or replacement :) Can't wait to try this plugin.
First port of call is to check your "Centers" rather then your "Pivot" Select the mesh/groups with the problems and hit 7 on the keyboard. In modo the traditional Pivot is known as a center. Pivot - Center/Orientation of your current tool Center - Center point of your mesh
So, when you join a lobby, when does the damn game launch? I waited around like 7 minutes, then we finally got a countdown ONCE in a lobby. The countdown got to 1 then did nothing, just kept ticking. What the Fuck
Thanks Erich. Tbqh I really like the 4th and 8th place winners. I think they would have gotten higher places. I think its a shame that the results didn't happen sooner. Did we really need a 7 month wait?
Because: [starts November 6, 2017 at 11:59 PM Pacific Time (PT)] Basically mean it start November 7. it's 3 AM for east coast, 8/10AM for most europe. Go to bed people won't be out before tomorrow :D
30. after working in serious games for 7 years I realised that serious games are way too serious :D Now trying to make an indie game and build a studio around it. Pretty time consuming so not much else going on. Welcome to Polycount!
you know, we've had man of these grand "polycount projects" in the past, they've never finished... perhaps the scope of doing a single DM level isn't too small. Unearthly was 7 weeks of work to make something that looked pretty but wasn't necessarily playable.