We are in a global recession, despite what any sort of news outlet will tell you. Most people these days, like myself, who now again have the means to buy games after going through tough financial times are holding on to their money. We are being more cautious about throwing it around and buying on a whim. I still buy…
I know a few artists here in Toronto that would do that and companies that would do it to them if they let them. Ontario has a 15$/hr minimum wage so most of these 10-15$/day "jobs" are part of unpaid internships (which is illegal, but a kind of grey area) 10-15$ usually means your employer might buy you a 5$ lunch and 5$…
Thank you for this. I keep reading it and laughing. As Rick said, it is indeed a Duane Reade, and it's a pharmacy/chemist. All the time I lived in NYC and I never heard it called a Douche Reade, but it's a great name for the place. There are no 7-11s in NYC, and you wouldn't want pancakes from them anyway. Depending on…
Thx @Mirbobo and @pior I think a concrete example might help illustrate my current "modeling speed" issue a bit better. So say I want to make a simple bar counter like this: This looks easy, right, mostly primitive shapes. But it ends up taking me 5 hours to get to this (model -> uv -> baking -> test material) The main…
So i have been working on the initial sketches for the thumbnails, these are VERY ROUGH, but might be interesting to look at. Will be doing the cleanup on these today. As some ideas that i have for these: 1. Jumping out from an abyssal voyage, to grab on to some fish that will have just a little bit of view space. 2. Here…
Well, main issue that I see here is that you're trying to sell a very small number of individual assets man. It's too random. Most devs aren't looking for a single texture or a tree, they are looking for a set that will be enough to cover at least one scene or a level. One person's stylized assets usually aren't…
Showing us a shot of your material parameters would be nice to help you out, I mean I never used Marmoset, but the variables should clue me in what needs to be done. As for the suit, here are some references to aid you: http://coolvibe.com/wp-content/uploads/2010/02/bot.jpg…
Gusti what you are talking is beyond what any retopology or digital sculpting app can do these days. Maybe within the next 5 to 10 years we could see such advancements where you don't have to deal with any technical aspects of the program but until then we as digital artist will have to deal with them. I remember 5 or 6…
AHAHAHAHH "they own the company that wrote mass effect 3's ending" wow. yea and that company made all the rest of mass 3 wich was fucking awesome. peoples sense of entitlement is fucked. its a game, if you dont like it, dont play it and shut the hell up. there are 1000s of others out there on store shelves waiting for you…
well.. I have spent a year now on doing some analysis on industry. previous 5 years were almost wasted as an artist. I have some conclusions to share: 1- Days are gone when Passionate Artists/developers were THE PRIMARY ASSETS of a game developer. 2- Money Laundring is definitely happening in Games now the way it happens…