The answer depends totally on style, workflow, and engine restrictions. Stylistically you may want real bevels, but at a point they may not render very pretty and thin triangles are not performant anyways (two consequences of the same basic problem: you're rasterizing). Workflow-wise you may want to make heavy use of…
Welcome to Polycount Imogia. Well, I see potential in your models and textures but I think if you do a few things it would greatly improve your work. First off, I think you should ditch deviant art as a way of showing your 3d art. It could just be me, but I find the presentation you get through it to be really bad for 3d.…
MoP: I mentioned sampling just as a comparison to something reasonably comparable in our own cultural context--the fact that he's Chinese and coming from a very different cultural understanding about this sort of thing still stands. As it happens, sampling is perfectly legal when the sample taken is so short or…
I think what is usually meant by that is polycount doesn't matter for rendering. Here it's not the polycount itself that I think will be a problem, but object's design. You can see everything through everything, can't just bake it to a box (like a fridge or old TV set for example). Most parts would need to be a separate…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
I think that's the reason why texel density is for example 512 pixels / meter.. ( <-- in real world measures ). It's used with the same value for everthing which is in a specific range.. ( often background, midground, foreground).. so for example a decal which is 10x10 cm (here 51x51 pixel) and then put wherever on the…
Here's some top image results from google to start with for comparison. http://www.heartlandasphalt.com/ESW/Images/asphalt.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Ground_frost_damages.JPG/1920px-Ground_frost_damages.JPG (this is very common in my area, note the contrast!)…
Valandar, that "Excellent" of yours would be something very subjetive. I don't know traditional or 3d sculptors without pencil skills. The guys without tradional skills always do poor sculpts, and they have more difficulties in the procress of learning, and that's why they end learning some basics. We have different points…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…