Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Lmao indeed,A Kid doing the Chicken dance. It´s malarkey which has been debunked for example 10 months ago on a very popular VFX youtube channel with 6.25Million subscribers. The segment about this Cryptdidn´t starts at 15:20. https://youtu.be/1DMgdLEWoR8?t=921
Sounds like you need a tweak to your shadows, and to your ambient cube map. Shadowed areas shouldn’t be affected by the key light (sun), but should still be hit by ambient (cube map) and masked by specular occlusion. Some example screenshots would help here, in actual prototype game levels, not just single mesh shader…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
not an environment artist but tried to dabble in those realms, anywho i wanted to mention that i always enjoyed viewing these kinds of "environment pieces" not to stagnate anyone's exploratory creativity but i can't get enough of those, especially the ones that have buildings sliced in half showing say a home and then the…
Your models are decent and lit nicely on their own... but they could use at least a really small diorama environment per object. Doesn't need to be complex. For example: The first image of the portfolio piece of the axe could be sticking out on a tree stump, and the tree stump could be surrounded by a small piece of grass…
Yup that's exaclty the idea, is the siede of the main motel. I have another concept that shows how it would be lit. I don't know what type of info u would add I would like to u to give me an example. I'll send the link if u want to see the full post.
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…