i always thought the main page was just gonna be a place to count polygons. example: Cube - 6 quad (12 triangles) Sphere - (depends, how many polygons in your sphere? 12.) 12 quad (24 triangles) then sometimes we could make mistakes and other people could correct them. Example: Cube - 6 quad (11 triangles) ^it's actually…
If you look at this example, the character has 5 materials, and it's created using layered material. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/ If performance is a concern, then obviously scale back on using any expensive shaders. For example, I remember there are 3 SSS functions.…
No, it's not. Most games aren't optimized for SLI yet, so you get only moderate frame rate boosts for the extra money you're spending. Instead of getting two 6600gts in SLI for example, you should get a 7900gt. Check out this page for an example: http://www.tomshardware.com/2005/05/24/vga_charts_vi/page8.html Two 6800gts…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…
You can use the same texture - I had the same issue a while back until I can across this post in this thread -http://www.polycount.com/forum/showthread.php?t=87797&page=2 - go to the 65th post and it does give a good example. I ended up changing the corner a bit more like the example with a rounded corner instead of the…
Thanks for the reply. I think I got the idea. I should skin each cloth separately with related bones of skeleton. Right? For example skin the pants with legs bones. But just in case is there any quicker way too? because I want to avoid skinning process because it is very hard and time consuming. Is it possible to extract…
I know this is just an example, but the easiest way is to avoid having to fix things by storing your work in layers / incremental subtools/saves and/or morph map. With the a morph of the original sphere for example, you could use the morph brush to paint back only the area you want to be reverted. Maybe in other situations…
well i was just using that gif as a general example. its not a matter of "hey im looking for a way to make a 45 degree segment on a cylinder" but moreso of i need a way to move, rotate, and scale, a segment or set of vertices without breaking my mesh's silhouette or edgeflow. there's tons of situations when i need…
Hi, you can also take a look at this video : https://youtu.be/YgGkLcaELHM?t=14m45s We also have some information in our documentation : https://support.allegorithmic.com/documentation/display/SD5/Functions I made a small sbs example with the if/else: https://www.dropbox.com/s/28okty9ngykoj7e/if_else_example.sbs?dl=1 In…
You lost me at "everyone on equal footing". If one feels that attention to their submissions on the workshop was lagging as a result of poor marketing, then they should be trying to improve in that area, not dragging everyone down to their "equal" level. Certainly most people who take the whole Workshop thing seriously…