that' the problem I know that distance fog and skys have changed o2car: how can I deffine, which parts should bloom and which not? For example the sun shoot bloom brightly, while some other parts shouldn't.
The uvs are packed prety inefficiently, looks kind of like automatic unwrap. You can do cool stuff, for example, rotate every second wing so the angles match up and make better use of the uv space.
Oh. Yes, that's the right way to reuse the existing texture. Looking at the original post again though, the existing texture is bad. It would be better in this case to create new textures for the building. For example http://www.textures.com/browse/industrial/12390
Preferably for me, the left hand side geometry for high res hard surface detaling, once a validated blockout example is confirmed. Then it's bevel edge workflow in order too extract relevant surface data for projection onto a proxy.
I would just cut the object that you want to tile say 1/4 of a texture on, and apply the tiling part to each cut section of your geo. I can do a quick example tonight if that isn't clear.
many apps, frameworks and engines freak out if you scale the bones or sometimes even other stuff- that's for example why it is always advised in max to resetXForm objects before exporting them- thouhg that wont work that easy on bones.
Sounds like what a 3d Castlevania should really be, maybe it will help serve as an example. A bit disappointing that it's only on PS3, as I don't own one! Otherwise, it does look really cool and I would definitely play it.
oh aand uh the pic I posted before is a good example, but whats up with the purple? my spec is yellow-green, and it doesn't appear that way in the model/materail editor, just in-game. anyone know whats up?
Micheal Bay needs to watch the Spidey 3 trailer. This is just another example how Micheal Bay is fing this. He just needs to make a GI Joe or MASK movie to hose all the cartoons I liked as a kid.
The math to avoid that is trivial, it's just that Max doesn't do it. Edit: or does do it after you fiddle with some buttons. Blender is an example of a 3d app which rotates uv coordinates in screen space regardless of texture dimension.