As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
20 years ago it all was about details priority. A character face would have twice of pants texel size. A signature /decal on a wall twice of wall texel size especially if the wall is something plain colored. So it was pretty much otherwise and honestly that "priority" approach still have its value. In mobile games for…
Cool! A few links that might help you: http://wiki.polycount.com/wiki/Topologyfor example: http://wiki.polycount.com/wiki/Character#Character_Examples like this: http://wiki.polycount.com/wiki/BaseMesh just one example:
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
As another example of few edges not necesarily producing a smooth mesh: In this example one edge on a cube was bevelled, and then the top resulting edge was moved down and forward, resulting in this sharp edge.
This model, from what I can tell, is accurate regarding proportion and would be a great mesh to rework for any project. Nowadays as much as code is reused an example such as this is a perfect example for modeling. Incredible job!
ahh that makes sense, I'm on board now after reading the rest of the thread and your latest example. Your orginal example actually makes sense. Read everything before posting... read THEN post...
Didn't really liked the hair. So since today Epic released an example I swapped out my hair with the one from the example. Gotta say it looks way better!
Thanks for the reply, mahi. Unfortunately, if your service is replying on diffusion models, then it has likely been trained using web-scraped datasets (for example LAION and CIFAR-10) which infringe copyrights when they're subsequently used for commercial purposes. For example LAION is not for commercial use, see…
Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).