I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
Don't think backstory has to be anything complicated or new. Could apply an existing one just it to get started. Take that Conan character for example: was taken as a child, enslaved, former gladiator (headbutts from that noggin must hurt), now out for revenge. In sci-fi probably. How would all that imprint on the alien?
Your problem is on modelling side. I see same huge shading gradients on your mesh too. And while normal map can theoretically counter-measure them in a perfectly "synced" workflow you would never get it looking perfectly right in actual game anyway . 8 bit normal map with compression just doesn't have enough precision for…
Adding that bit of patina helped a lot with the textures, however I think you've strayed a little too far from the original design of the armor. Regarding the low poly tri count: your wireframes have lots of room for optimization. For example some of the decorative plates that wouldn't deform at all
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
They will just create/steal/borrow/bribe/underpay people who make styles and pretend the (a eye), did the thing then mix and match, tests to add variation and say look it learned... unless they have donated brains in some building underground or something, i doubt they can "generate/script/program" and (a eye) I wouldn't…
Hi, this is a recurring problem and I don't even know if it has a known technical name and if it's easily avoidable. For example here on this rather simple model, I tried many different things but I can't get a decent result.
I agree, looking good technically. Would look into the paint application generally. What is the purpose and how was it applied (after construction)? Potential use cases: - wayfinding and marking of zones - Decorative (probably not in an industrial environment) - protective coating - ... For wayfinding I would try to keep…