Hi guys, just a quick post to ask if anyone knows if Unity supports normalmaps with UV seams along the center line? UDK for example does not support this and for example, you cant have a 100% mirrored torso on a character etc. You need to be a certain amount past the centerline before you can mirror a normalmap without…
I was looking at Amelia Rowcrofts process videos, she has her own likeness tutorials on her website. I noticed how little she adjusts the features back and forth after the initial foundation, so her method of measuring the face must be really solid with how little is being adjusted at later stages…
How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…
Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
Marmoset Toolbag 2 setup Go to - Capture - Settings (Ctrl+P) and check file format is PNG and checkbox Transparency is on. Frame rate 25 (or whatever you like), I prefer to set Duration on 2 or 3. Be sure to set Clockwise settings, it establishes the dependence of the animation frame rate and duration. If you have set…
Yeah the mod has a super healthy RP community, it's very weird and populated by very weird people. The community as a deathmatch game is wholly detatched from them, though, and it's pretty fun. Super happy cow, plenty of thoroughly complex games have distinctly authored, clear play styles. Games can strongly promote…
Earthquake I've looked at the thread previously. It's a very nice thread. I looked at your website too - it has some impressive work. I'm aware that my model has too much geometry but take Jays example above, for example; while it works for what he's shown, the fillet on an ipod is much steeper so geometry that light…
Hey, after taking a look at the Blend file, here are some notes: Lowpoly - lowpoly has some hard edges with no splits UVs (for example along edge the blade) - this will result in artifacts when baking the normal map. Using the "Auto Smooth" modifier, which shades edges hard by angle can easily introduce such cases that go…
Yes I actually forgot to mention that. I plan to look into and experiment with vertex painting in UDK. So for example my floor texture, it's relatively clean as the base, but I want to vertex paint cracks and dirt into it. As for the giving the desk a bevel, do you have an example of how to do that? Not quite sure how I'd…
No problem. I have random pictures pulled from the web (copyrighted to their respective owners) to illustrate my intention. I want 3 trees. The first: Simple, yet ominous. An example: The second: Same idea, but with an evil face in it: The third: A tree with dead bodies hanging on it: Small picture, I'm sorry, but the best…