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Re: [Riot Creative Contest 2017] - Kassyndra
Reply by
Kassyndra
·
Jan 2018
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Home
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Contests & Challenges Archives
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - VFX
I will stick around and will try to share my references. Hope they can be some help to you guys!
Re: Is it really worth persuing a career in Art/CG?
Reply by
passerby
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Jun 2012
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General Discussion
it's good to know about a lot of things, but to stick out, you need to become expectational in 1 area.
2 results
Re: General WIP
Reply by
Bokaja
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Feb 2010
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3D Art Showcase & Critiques
O wel time to round this up...ganna stick to this setup I think...just clean and simple.
Re: nba street v3 environments ps2
Reply by
Whargoul
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Jun 2005
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3D Art Showcase & Critiques
You suck, get back to work. Do I have to beat you with the beating stick again?
Re: Canada has no illnesses.. so they've gone after us
Reply by
JonMurphy
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Feb 2006
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General Discussion
Bring back the good old Capcom meat on stick and plate of ham pickups. The Swiss feel.... neutral
2 results
Re: the problem with 'tech' these days
Reply by
hawken
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Jan 2006
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General Discussion
I built a clock into some sticks of dynamite I had lying around, didn't work out
Re: Poly flow , triangles and 5 edge verts
Reply by
Jeff Parrott
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Sep 2006
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Technical Talk
I mainly stick with 4 sided for environments. Occasionally I'll get a random 3 sided though.
Re: AR-15 M4
Reply by
Bumper
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Sep 2010
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3D Art Showcase & Critiques
No problem man. You're really on the right track. Just get as much ref as you can and stick to it! :)
Re: Marmoset - procedural textures?
Reply by
divi
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Sep 2010
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Technical Talk
just stick with tiled texture since procedural almost always means that it was generated based on mathematical procedures.
Re: First Super Sculpey piece
Reply by
GoK
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Jun 2006
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3D Art Showcase & Critiques
yehh thats cool! pose is odd mabey he could be leaning on something a stick mabey? Jody
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