Toomas what I said was poorly explained. The 3d software used to render for that class was called Infini-d and it allowed the user to specify a setting 640x480 as I said earlier or inches. It was designed to be user friendly so did all the conversions for the user. If you increased the dpi from 72 to 720 the software would…
[ QUOTE ] So you guys are gonna be able to release this for the public to use any time soon? I have a DS transformers scene I would REALLY love to test! If you need a test Im here to help *raises hand like a 5 year old with ADD* [/ QUOTE ] I'll definately be in need of testers for this, and you'll notice here when it's…
Nope. The remastered VHS versions I said I owned came out a year before the new 1997 'SPECIAL EDITION' versions came out again in theaters and were released as new VHS tapes. The reason I own those ones is because they were the ones available at the time. Wrong. The Greedo / Han scene has already been fucked with a few…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Just got my hands on the tool, it's amazing! Just have a suggestion, would it be possible to add keyboard shortcuts to select, resize, move, rotate buttons? Would be a nice addition in my opinion.
Ah okay, I will try to start there, then add layers until it is something sort-of-human For the Skull, I have finished it as fully as I could at the time. I should likely go back and open it and try to add as much detail as I can and sit down with Artistic Anatomy and make sure I have all the right bones and structures in…
I think the materials badly need a pass to break up surface types. The concrete, pipes, walls, all feel like the same lambert. Try adding specular highlights to both with different specular power values. Compositionally for the environment shots, I would suggest using the camera and lighting to highlight something…
I have watched a ton of tutorials or read a bunch over my time so far. Over that entire time I have never copied any part of the tutorials. The reason for that is as Racer said before it doesn't help you learn. It teaches you how to copy what someone else did. To truly learn you must study the techniques done by the author…
Honestly i was really surprized about all this black magic after seing texcoord being mul by zero, since it doesnt actually make any sense. I was guessing what there is some under the hood stuff, like really tricky and hacky with a taxcoord, vertex colors and so on, but... What if we entirely remove all of this? Actually -…
I did a bit of adjustment on the proportions, then worked on the muscles a bit. But looking again now, I need to make more fixes on that; I truly must kill that habit of overlooking things due to rushing or focusing too much on one part. To the crotch should be about four heads, but the legs are too long now. I'll fix…