Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
Make certain each project starts with a beauty shot; the wizard is the only textured project that doesn't, but that's still one too many. ;) Untextured projects always feel unfinished. Resist the temptation to post works-in-progress and be aggressive about culling the weaker projects over time. Overall, your textures could…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
I explicitly explained that it's not just about the lack of clothes on the guys. I listed a bunch of examples of how women are objectified and sexualized that had nothing to do with not wearing clothes. I notice that you conveniently didn't bother to quote or respond to any of that. Psychic now, are we? Not if they want to…
Hey guys, I have a small update on the character.. Here are some of the improvements: 1. Decided to give him a tucked-in shirt instead of the really short jacket - so he looks more like the fighter in the first reference photo. I tried modeling an army jacket with flaps that hang down, but the additional rigging /…
@Gav Thanks for the reply, I will definitely listen to the podcast today. When you talk about proper fold work that is game friendly could you tell me a bit more about that I've heard that folds should be placed at the sleeves going down with a slight curve(no idea how to explain it better haha. And that you shouldn't add…
Your modelling looks pretty sound, I just feel your main issue here began much earlier with a perhaps rushed blockout stage. There are some very cool curves and shapes I see in the reference image that are lacking in your render, along with basic proportions. You might have made these changes intentionally but incase you…
I've done some palette work, awhile ago. We used Autodesk Animator Pro, which might be around the web for free, it was a DOS program, so might be difficult getting it to work these days. Awesome 256-color palette and animation tools though. Dpaint is another option. For colorizing, you might try setting up the palette…
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…