i made a flythrough video for this environment [ame]www.youtube.com/watch?v=v-asbFRds8M[/ame] haven't changed really much, just added a few props and made this video. i'm wrapping this one up, going to start my first job on the industry very soon and i don't think i'll have enough time to keep working on this. thanks for…
Looking great Pior! Though I think the face low poly is a bit dense for what you used the definition for. I'd either use the existing polys to conform more to the definition, or lessen the amount of polys. Right now it's just super smooth. I dig the arm wraps! KDR, the black shoes are I'm sure a stylistic thing, if you…
I can answer question 1 for you. I had this problem a few times and I discovered that if you goto the Deformation tab on your tool and click Unify it will sort this weird arbitrary wrap position to the boundary of your mesh. Good luck with question 2 as I haven't ever been able to find a decent solution to this. p.s. I…
Oh sorry, it actually wraps around the back of the head, not the front, that render is the backside of the shoulders/head. You can kind of see it on the base mesh from the side view. Edits: Yes it is leather. Yeah his arms could be a bit beefier but I want him to overall be realistically proportioned. Yeah that's plate…
Alright hopefully this picture makes sense. In the first picture you can see the face of the cube is perfectly inside the 0-1 UV space, therefore the tiles are centred perfectly on the face. In the second image, the uv's are shifted SLIGHTLY to the right, giving the feeling the tile wraps around. It is NOT shifted up or…
thanks for explanation ...well I will try a alpha on the next one ... and thanks for the link ... the engine actually don't allow normal or bump even specular..it is based on directX 7 technologie ..it's possible to get adding some DLL to it or wrap a secondary 3d engine to it but for the moment the programmer will not go…
For us the official decision comes from the our Art Director & Creative Director. It's not a done deal yet, they're still going over everything. We've had 2010 installed for a while (on sub) but we're holding off until this project wraps up in August. Its like a 60% chance we will upgrade. The biggest deal breaker so far…
Some great advice in here. A couple tiling tutorials I like. http://www.twisted-strand.com/ut_tutorials/text_tut/index.html http://www.planetquake.com/polycount/cottages/cokane/textures_tutorial.html I use Half Wrap all the time, much quicker than Offset. I have it bound to an Action, so it's a one button-press job. Also…
I don't do any baking in ZB, so I would bake it in 3dsmax. For that you use Render To Texture, which lets you select the high poly and project it onto the low. The at that point the only UV layout that matters is the low poly. I'm sure there is a way to do it in ZB, but I've never done it. Personally the app is a little…
nice scoobs! he looks more like a brutish wrestler than a generic man, give that guy a beaten up boxer face and some wrapping around his fists and you'll have a generic thug in about every 2d side scrolling fighter. I'd say his head is the least generic thing about him, it definitely has more character than the average…