Not sure if you are from the same school, but another student named Scott Jones discussed the same topic on a very robust white paper awhile back. We wrote an article about it on 3dmotive :) http://www.3dmotive.com/awesome-white-paper-on-modularity-in-games/
[ QUOTE ] Thanks Velasquez, I'm always happy to provide references, especially to fellow Art Institute students. [/ QUOTE ] hah rad i graduated from there! shame my chracter teachers wernt this bad ass =( i coulda learned alot from u.
Yeah, the industry is going haywire in the UK. So many unemployed experienced artists on the market now. I feel a bit sad for the graduating students and my future self that might or might not have a job in the coming few months. All the best to those affected!
There is also a student license of Modo available: http://www.luxology.com/store/education/index.aspx?contact=Education_Version So I guess that works out to $149 X 2 = $298 + $395 = $693 spread out over 2-3 years. That's not too bad for Modo.
The 175.80 with 8800GT, Vista 64-bit, Maya 2008 ext2 32-bit, works fine! Thanks a lot for the all the good effort in this thread. Keep updating this lovely shader Brice. I am going to let my students try this shader this Wednesday.
just start some comps and see how well they work, and adjust times/constraints and how often they are based off how the community does. I'm sure there's lots of students/people working on their portfolios that would be happy to jump on any comp they can find.
Yes that's possible , but it will depend entirely on you ,you have to meet my minimum requirements and more Bringing you to a point where you can make some money wont be that hard if you are willing to put the time and do the exercises I think most of my serious students are working now in AAA ,mobile freelance or…
Hi, my name is Victoria and I am a student with the goal of working at Blizzard one day as an environment or prop artist! I am trying to tailor my work towards that style and was wondering if any one has any tips for this texture? I see this as being put on a wooden building or tower of some sort.
Hi all. First post here. I am a student in Toronto. I have finished my first character; entirely sculpted in Zbrush, textured and rendered. I was a big fan of Pajama Sam as a kid and always liked to do a fan art for these 2D adventure games. Critique and comments welcome.
Hello everyone! my name is Vytautas J. and I am a second year games design student from UCLAN. What I have here is my level design I had to do for uni, any feedback is highly appreciated !!! Software used: Maya, Photoshop, UDK