Here is a quick progression of some stylized, hand-painted, modular houses I've been working on. Still a few things to fix, but this is the first time I've done any hand-painted or super stylized work.
That is looking really good! I was always wondering if there's a specific technique i am not aware of, for making modular cables. Do people just make them all one by one out of splines in every scene?
Start getting a list together of what's required, it will be a lot easier to figure out. Tri counts, texture sizes - you wanna make it pretty modular if you're working on a whole forest. Gather references, etc.
You could do it in a more modular way, by only mapping single row and tiling the mesh upwards to make the whole sail. You would have a single "outie" band of texture and a single "innie" band.
I added some modular trees to start populating the islands. I also fixed a lot of the textures and added some roughness as well. I have one more Island to do and then to creating the water and foliage.
Modular kit is the way to go. This is a good 'old-school' but still very relevent set of tips. The bend modifier part might be of particular interest to you based on the ref you linked. http://www.thiagoklafke.com/modularenvironments.html
Hi ! Little update. Indoor modular Dungeon Set I've been working on these last 2/3 weeks. Check my portfolio for more images : Cremuss' portfolio Hope you like it ! Regards, Cremuss
Hi all! Here are some renders from a model I did using a combination of the old dDo, the new dDo and some manual texturing. It's a modular game model with a flamethrower (Rendered in Marmoset Toolbag 2).
This is crazy cool. Very very nice work - I was HOPING for some breakdowns on the modularity on the cliffs. Thanks for pulling through ;) Also, great work on the texturing and lighting too. This whole game looks so cool.
As much as I love making guns, I need some variety in my portfolio and some full environments. With this project I am learning UDK and getting familiar with using a modular workflow. This is still a WIP: