Hrmmm this is an interesting one. To this day I've never tried using bump offset with a particle subUV expression. I just tried it on March 2012, I see the same thing as you. My guess (and this is total speculation) is that it's not supported because it'd be too costly / look bad when interpolating between the subUVs. You…
Hrm, things are getting tricky. I like the cracks between the planks but not how the blackish color sucks the life out of things. I like the highlights because I think they add a little more depth to the wood. However, I can see how they're starting to be too much. I'll give it another shot and see if I can balance things…
Those items look pretty crappy to me. So does that template seforin :/ Dont worry, I think the same for most templates and merchandise, anything that just sticks either a logo on it or some unaltered character models/images on it looks cheaply designed to me. Your template doesn't look professional, the akuma looks like…
Hrrmmm... I think the movement is good, but I'm just not buying the timing as a run. I'd say its more of a light jog right now. I would try cutting out some positions in each step, or putting each key position closer together (like it's on ones).
*Edit* Must have posted at the same time as ^^ Hrm, can't find the exact picture but there was a scene similar to the one you described in the movie Willow. Maybe that's it? IMDB link - http://www.imdb.com/find?s=all&q=willow
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more. Vertical - Just talking about the idea http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1 Spiffy - Thumbnails of different mood shots…
There is a thread here dealing with the transparency issue. http://www.zbrushcentral.com/showthread.php?t=95090&page=2&pp=15 I have no problem appending a mesh created with adaptive skin immediately after creating it. I have to ask, are you exporting the mesh when it is set into preview or are you clicking the "make…
Wow. It has been a while. Been drooling over Star Citizen. Almost obsessed. I wanted to create a bounty hunter ship. Behold the Proxus Bee-killer. [IMG]http://www.polycount.com/forum/<a href="<a href=http://s1329.photobucket.com/user/Pixelforgestudios/media/Scarab2_zpsf61fe624.jpg.html"…