Im terrible about giving proper feedback in the hangouts so here's my 2 cents, As usual I could be waaaaaay off so take everything with many grains of salt and sorry for the rough paintover, but these are my thoughts Starting with the head, I think you can pull her ears forward a bit and her jaw as well. I think her neck…
Many engines I know of rather prefer however single materials per mesh or even environment. Its way faster as you can batch render calls (less tetxture swaps or non ideally) but it might require sometimes a texture atlas. Its sloppy as a texture artist anyway to mix up different textures per model. The ideal workflow is…
So something like this? Here is a part of a script that I use to switch my UI from modeling to animation. Drag this text into your 3dsmax toolbar and click the button it creates to toggle back and forth.(-- Toggles on and off the bottom toolbar fn togglebotoff = ( trackbar.visible = false timeSlider.setVisible (true)…
If you want to display normals for a specific object only, you can use Display > Polygons > Face Normals or Vertex Normals If you want all future meshes to display your normals, you'll want to go to Window > Settings/Preferences > Preferences, go to Polygons category on the left, and check the Normals box in either the…
Over the second half of last and definitely this year our business has really diversified from primarily PC/console to include a lot of mobile development to the point that we are now at about 1/2 and 1/2. If you want to find awesome fun non-violent ways of engaging users just go to the itunes or google stores and grab…
Well you seem to have gotten rid of the banding from the previous pic by baking to a 32bit floating point tiff, so that's a good step in the right direction. I think the white parts are incorrect ray misses or hits from the baking process. You could try different bake settings in Mudbox such as: 1. Increasing or decreasing…
there is two distinct things you have to learn: 1. art 2. the software I find it best to separate these two things because trying to learn both at once is pretty frustrating. I think I could have streamlined my early learning process a lot if I had understood that. For learning art the best thing is to make a high volume…
Sage: * Yes, that assumption is wrong. My bad, I should've written somewhere in the app that they're vectorized operations. Photoshop blend modes can be found in the "Blend" node. Add/Subtract/etc. are made for working with numbers. * That's why I have sliders there - you click on them, you change the number by dragging,…
I think I recorded this right before Alesis ADATS and digital recording on SVHS revolutionized home audio engineering? u can "buy it now" on e-bay today fer $78!!! circa 1990 guitar synth midi composition to practice improvising solo melodies. Guitar solo recorded direct on the final mix to VHS tape. ( ada MP-1 tube…
Thanks for reply.. AFAIK, 'Units setup' is not quite matter when you export the finished model. The matter is how you set your 'system unit.' For other modeling, I used to use centimeter (not knowing if this is advantage over other units), but this case, I've given unit (6 ft) for the character. My hunch was stick with…