Okay, that makes sense. So I guess then that the example that I posted (from Quixel) is a chart for use with the specular workflow?? (Chrome and Gold have a black albedo there)
Yeah sorry, didn't mean to confuse. I noticed the example and showcase maps don't seem to have such a severe case of it. Any tips on minimizing the noticeability? Thanks
Shaping up nicely but you need to work on your spec maps, for example to main character's hair is as shiny as the hoddie. Other than that it coming along nicely.
Agree with Kwauhn, some color on those doors would make them more interesting. First thing that came to mind as an example are the ones in Left 4 Dead:
LazyMouse + Masking. Then use a Layer Brush for example to push it in and clean up after that. Masks depend on the density of the mesh, if there are not enough polys it won´t work as expected.