advice: block everything out for proportion, and think about what can be reused. you only need to model one leg for example, and only the top isn't symmetrical. the highpoly should be done by the deadline.
Got to agree with Vrav this thread is a great example of where hard work can take you. Those drawings start to look better and better, like those shaded ones especially. Keep pushing ;)
Time and money spent on extraneous classes, is time and money not spent on stuff that actually matters and directly helps your career. Taking a class in geography means not taking an extra class in game art, for example.
How about: Create base color for mesh, then add rgb polish? For example, the image you provided, would be colored yellow at first, then brushed over with high polish + color gray. Its that or masking.
Nope. Alt-x is all or nothing. But you can use a shader to do a better effect, if you like. For example fresnel is a great technique (more solid on sides of model, more transparent in the middle).
I think most of the stuff from Red Alert where based on real world military experiments. Trained attack dolphins aren't even the most bizarre example: http://en.wikipedia.org/wiki/Project_Pigeon
You can easly make shorcuts without going to setting if i remember RMB or for example bevel and make shorcuts or something like that and you press button whit one you can sign
Good stuff! Like the design. Reads very well. Would add some edgeing onto the skull. Example Darksiders skulls. Dont have to be so stylized just as ref. hood stiff again!
If I remember correctly, in Mass Effect they don't use particles but the lens-flar actor to make this glowing effect on the lights. There was an example on the map sanctuary of UT3, unfortunately this map is doesn't given anymore with the UDK.
@monster Yes, this and your chamfer example are 2 things that I looked into when I first messed around with the DC mod. I see from the other thread that you've looked into the possibility already.