nice sketch swiz, for the face though, you might want to change the angle of her head so it's not a direct face-on stare at the viewer. maybe nsfw example 1 maybe nsfw example 2 maybe nsfw example 3
Hi folk, I wanted to ask you about time management of yours. How exactly do you arrange your time every day for studying and working with 3D? Maybe you are using scheduled daily routine, or maybe it more spontaneously? Can 3D artist arrange your day without fatigue, or it's impossible thing to do? For example, one half of…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…
Observation is a foundational skill honed over many years. As an example at art school our professors were sticklers for fine art tenets amassed over centuries of learning, wasn't even allowed near an easel until our collective both life and plein air drawings were met with approval. Human anatomy is extremely challenging…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
hey! nice project you have here, looking cool! I did an overpaint below ( sorry for the messy quality :D ) I think you are on the right track, here are a few things you could consider! by reducing the contrast where two different materials meet ( for example the pant of his backpack, as it touches the fur ) you can guide…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
Knowing your audience is key in every situation (commercial or social). Look how often not knowing your customer ends in disasters (just look back at Blizzard's Diablo mobile presentation - 'Don't you all have phones?!'...)... it's a very very one-sided look at it to say its evil or always ends up in abuse. And actually…
Some critiques if its help, The tiles on the wall are very uniform and the edges and corners very straight. It reads more like lines drawn into concrete rather than individual tiles or blocks, if that makes sense. That's also not helped by the grouting in between the blocks being the same colour as the blocks themselves.…